AI Insights · Timothy · October 2022
Top 5 Anime Games Performance in Dominican Republic Q3 2022
Explore the performance of the top 5 anime games in the Dominican Republic during Q3 2022, including trends in downloads, revenue, and active users.
In the third quarter of 2022, the Dominican Republic saw notable performance from the top 5 anime games on a unified platform, as indicated by Sensor Tower data. Here's a closer look at how these games fared in terms of weekly downloads, revenue, and active users.
Saint Seiya: Legend of Justice from HOOLAI GAME LIMITED showed a varying trend in weekly revenue, peaking at approximately $4.2K in the week of July 25. However, it saw a steady decline in weekly downloads, starting from 793 in mid-July to just 44 by the end of September. Weekly active users remained relatively stable, fluctuating around the mid-100s, ending the quarter with 145 users.
YOOZOO's Saint Seiya Awakening also experienced fluctuations in revenue, with a notable high of $1.5K in the last week of September. Weekly downloads showed modest numbers, peaking at 84 in mid-July and ending the quarter at 62. The game maintained a strong base of weekly active users, starting at 2.9K in late June and slightly decreasing to 2.2K by the end of September.
The Seven Deadly Sins from Netmarble Corporation had a consistent download performance, with numbers hovering between 432 and 896 throughout the quarter. Revenue saw a peak of $741 in mid-August but dropped significantly towards the end of the quarter. Weekly active users remained robust, averaging around 4K, with a slight dip observed in late August.
KONAMI's Yu-Gi-Oh! Duel Links displayed a steady stream of weekly downloads, peaking at 293 in mid-September. Revenue experienced a significant spike to $734 in the last week of September. The game also maintained a stable active user base, averaging around 1.8K to 2K throughout the quarter.
Finally, DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. showed strong weekly downloads, starting at 4K in late June and gradually declining to 1.6K by the end of September. Revenue peaked at $527 in mid-July, with fluctuations throughout the quarter. The game had the highest number of weekly active users among the top 5, peaking at approximately 6.7K in mid-July and ending the quarter at 5.7K.
For more insights and detailed data, visit Sensor Tower.